Hi, I’m trying to do a world where the player can place structures. To do this I thought I’d try Recast in the Pro version to allow this.
I made a very simple scene and added the A* script, set it to recast. I added a Seeker and started playing with various settings.
By default I get this path: http://i.imgur.com/2CiRpyB.png - Which is all over the place and not really desired…
I tried adding Smoothing: http://i.imgur.com/mdWKpCY.png - Which is better but still massively inefficient.
The only way I can make it look good is to really mess with the smoothing - so much so that it just goes through unwalkable areas by a mile.
Am I missing something really obvious here? Why is it only pathing to the centre of a triangle - surely it can use anywhere within the area as a guide point?