Hello I’m recently coming back to this project after a couple of years. At the time I bought this package but ended up not working out for me because in my use case I need extremely fast updates for the Recast Graph. Because my game has real-time building I need the nav mesh to update in the next frame.
Tinkering with the recast configurations (rasterizing colliders, tile size 32, multithreading) I was able to reach 2 or 3 frames (around 70ms) depending on the situation, but Unity’s nav mesh surface always completes in 1 frame (between 20 and 50ms).
Is there something else I’m missing with regards to improving the Recast Graph performance further?