Hey there. I have a fairly large Recast graph spread over about 6x6 terrains, or 6kmx6km. I’m aware then, that I’m pushing this system to it’s limit.
I’m asking for paths along this graph, and the one’s I’m getting back just aren’t very good at the start because they first go to the closest node, which is often a long way away. An example of a bad path is show below, with red being what I would like to happen.
So the problem, I think, are these big squares along mostly flat areas. I need the graph to have a higher resolution even in simple areas. How do I specify something like a minimum node distance in the recast graph? Or how would you go about solving this?