I’m having a weird result of my graph here.
I don’t know why the pathfinder creates a ramp for the van and the sharp around the van is not accurate.
The result is very inaccurate.
It’s a 3D top-down shooting game. I will need the precise obstacle sharp and characters will walk on the ramp like RVO sample.
How can I get a precise recast graph?
The scene I’m using is from the RVO sample.
Unity 2021.3.9f1
Asset version 4.3.60
Thank you!
I reduced the cell size to 0.25 and it looks much better.
Can you also teach me how to fix the ramp problem?
It was in the RVO sample, but after I made some changes in Pathfinder, the recast graph of the ramp become the image I post below.
I tried to change all values to original, which same with the RVO sample, but it doesn’t change much about the ramp. Also tried the value like walkable climb and slope.