Thank you for the reply. I was also just playing around with the recast graph example scenes, and it does seem like this same issue can be demonstrated on those as well:

Now I don’t think smoothing will work out here.
I suppose my options are
- using the raycast modifier and fiddle around with the settings to see if I can get a satisfying result.
- Use grid graph for the preview path.
- Something else.
I also noticed that given a scenario like in my last screenshot, most of the time the RichAI agent (I replaced the AI Path) will go straight towards the path end. Great. However, occasionally it will start moving along the border of the two top left sections, ping ponging between taking a straight path to the finish and following the original path plan. I can take a video of this if it’s unclear, but I don’t have any screen capture software set up on my current computer so maybe a description will suffice.
I feel like I’m missing something here. I can’t be the only one struggling with traveling through open areas.