Is the recast graph suitable for use with tall meshes with very steep inclines? I’m trying to generate a navmesh for a steep ramp model that’s 100 units high, but when I set the “Walkable climb” setting to a higher value to accomodate the slope of the ramp, the graph seems to stretch from the edges of the recast bounds directly to points part-way up the ramp.
The problem can be alleviated by setting “cell size” very small and lowering the “Walkable climb”, but I quickly hit out of memory errors when doing this.
I’m essentially testing the ability to generate a graph suitable for navigating a mountain, which could be very tall. Is there any good way of achieving this with the recast graph?
I’m using the latest version 3.4.0.5.
Here’s an example of the issue: