Recast Graph and Rasterizing trees

I am able to create a simple recast graph on a terrain. However, if I select rasterize trees, the Scanning never completes. Has anyone else had this problem?

Hi
Sorry for the late answer.

Does it throw any exceptions?
Check the unity log.

It hangs on the Scanning Graph progress bar pop up with no output to the console.

Could you check the Unity log?

Hi, I was away this weekend, sorry for not getting back sooner. The last prints in the log are as follows.

"AstarPath:Scan() (at Assets\AstarPathfindingProject\Core\AstarPath.cs:1790)
PathfindingTest.PathfindingTest:Update() (at Assets\Prototyping\Prototypes\Scripts\PathFindingTest\PathfindingTest.cs:42)

(Filename: Assets/AstarPathfindingProject/Core/AstarPath.cs Line: 627)

Refresh, detecting if any assets need to be imported or removed … 0.158309 seconds (Nothing changed)
Collecting Meshes"

Hm… unfortunately there is not much I can conclude from that other than that it has gone in to an infinite loop of some kind.
Is there a possibility that you could strip down your project to a small example scene which shows the bug and then send that to me?

For sure. However, I will investigate this a bit further first so I don’t waste your time.