Hi - I’m trying to rescan my recast graph in runtime i.e. break a wall so the character should now be able to walk through it. As any part of a wall can be broken I figured I should rescan using the bounds of that piece of wall. However, when I do this, I get a bunch of read/write errors saying I need read/write enabled on all of the surrounding meshes.
I’ve read having read/write enabled on everything creates additional memory overhead so I’m wondering if I can avoid this but still update a portion of my graph in runtime?
NOTE - I’m not using NavMeshCut as I don’t think it scales to hundreds of meshes that could be moved/broken and I need to add back in walkable areas, not just remove them.
Appreciate any advice here! Thanks!