RaycastGraph and colliders

Hi i am using Behaviour Designer and Pathfinding Project together and using the Recast Graph. I am finding that i can’t use a collider on the enemy. I have a simple waypoint behaviour and it does some really weird things like circling and muttering on approach to the waypoint. I have tried adjusting the distances and alike but still not playing ball.

Any suggestions as to what this could be A) Colliders, b) Jutter.

This is using A* Pathfinding Project pro.

here is video of issue: https://vimeo.com/150662537

Thanks

Daniel

Hi

I would suggest raising the ‘Acceleration’ and the ‘Reached End Distance’ values.

Hi Aron,

I did increase those but it makes the Juddering more pronounced, seems to get worse the longer i play the scene…

I will try the acceleration.

In your opinion is the A* or the behaviour Designer?

Aron do you have any answers regarding colliders?

Thanks

Hi

That’s not a collider issue, it’s a steering issue. The settings on the RichAIAgent component just need to be tweaked a bit.

Okay cool , could you advise az to what I need to tweak?
Thanks

Did you try increasing the acceleration?

Also, to get reference settings. Take a look at the example scenes that are included in the A* Pathfinding Project (which uses RichAI components).

Surely it would make sense to have these as default if they mess up the experience of using your asset… doesn’t make sense for the user to have to go digging around for correct setting?

Correct me if I am wrong…

Ill have a look at the setting in your demo scene.

Thanks for the help

sorry haven’t had a chance to play around with the scene currently… got a clients webGl to publish… will report back shortly though.

cheers

It is a bit tricky because the values depend on the scale of the world.
Though I could probably tweak the values to give better results for worlds with the somewhat standard 1 m = 1 world unit.