Randomized wall avoidance

I was trying to move groups of characters to a set position but I noticed that all of them follow the same path really close to the walls… I was wondering if there was a way to make them walk more in the center of the corridor or randomize their distance from the walls.

Also, is there a way to completely randomize the path to give them more “jagged” roads and not straight lines?

You could use RVO local avoidance (pro feature) or Alternative Path modifier (free/pro). For the latter, the factors you have to tweak are the repath rate and the penalty. There’s probably other strategies too but none quite as out-of-the-box. edit: you might also want to look into “erosion” - which adds buffer close to wall.

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