Hey, I have 2 questions regarding recast graphs:
When I press play (in the editor) the graph disappears, even though I have calculated it by pressing the Scan button (and the Scan On Awake box doesn’t fix the problem). I also noticed that the graph disappears after the Unity editor compiles a script. Is that by design or am I doing something wrong? For now I’ve bypassed the issue by clicking on Generate Cache (which makes the graph remain as expected).
I’m looking for a way to resize (ie. change the boundaries of) a recast graph. Apparently there’s no way to select the edges of the white cube that represents its bounds. I’ve tried with all of the Unity tools (move, scale, resize, etc.). And manually inputting numbers in the Center and Size fields on the graph feels quite frustrating and imprecise, so I think I’m missing something here. What would be the simplest and most intuitive way to achieve this please?