The initial penalty is applied on top. You rarely have to adjust it.
The cost of 1000/world unit is part of the cost for connections in the graph, not for entering a node.
Would it be possible that remove the 1000/world unit while calculating the path cost? I’ll set the node’s penalty myself. for now I have to set a really large penalty for every node to mitigate it.
“The connection cost between nodes can currently not be modified by the ITraversalProvider. This is something I’m working on improving.”
It is your reply I’m seeing. so I guess in the next update you will expose these fields in the inspector for user to modify? I’ll set them to zero in my hexagonal map.