Question about Grid Graph and very thin fence

Hi everyone.

I’m currently working on an RTS, and I have a problem with the navigation.
I have on my scene big buildings, and I was able to configure easily the pathfinding system to avoid them.
But now I have a problem with a very thin fence, I don’t know how to configure it.

I put a screenshot to help you to understand my problem. The unit should go through the hole in the fence.
I also put a screenshot of my Grid Graph configuration.

Thanks in advance !

From your picture it looks like the path is forecasting fine (green line - everything is go). The problem may be that you’ve got a collider on the fence that is preventing the player from actually moving through it. Otherwise just set the collision testing on the graph to ignore whatever layer the fence is.