Hi
In the collision detection code, why not use CapsulecastCommand / SpherecastCommand instead of Physics.CheckCapsule / Physics.CheckSphere?
- A* version: [5.0.4]
- Unity version: [2022.3.9]
Hi
In the collision detection code, why not use CapsulecastCommand / SpherecastCommand instead of Physics.CheckCapsule / Physics.CheckSphere?