Question about collision detection

Hi
In the collision detection code, why not use CapsulecastCommand / SpherecastCommand instead of Physics.CheckCapsule / Physics.CheckSphere?


  • A* version: [5.0.4]
  • Unity version: [2022.3.9]

Hi

There’s actually code for this already, but it’s been disabled due to several bugs in unity, causing sporadic crashes. I think in recent updates of Unity 6, it has actually been fixed.

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