Hello, I have a 2D game setup with a procedural grid. The initial load of the grid does not scan the area, so the AI are ignoring my collisions.
The grid does scan properly whenever it loads in a new area, just not on start-up.
My rooms are loaded in on runtime as well through a script. I tried making sure that occurs in Awake, and then manually call AstarPath.active.Scan(); in a start function, but no luck.
Was wondering if theres any ideas to help solve this?
Thanks!