Hi Aron,
I’m building a procedural world but in this case the world has many floors, which could be stacked on top of each other. I saw the procedural demo scene but the code there is built to handle the regular grid graph, which I can’t really use since my levels have multiple floors which are stacked on top of each other.
Any chance we could get a variation of the procedural graph mover script that supports the Layered Grid Graph? I have A* Pro so I have the grid graph set up already. I’m sure I’m not the only one with a similar use case, given how much procedural generation is taking off in indie games and the code would help us heaps with our little dungeons!