Procedural Graph Mover for Layered Grid Graphs?

Hi Aron,

I’m building a procedural world but in this case the world has many floors, which could be stacked on top of each other. I saw the procedural demo scene but the code there is built to handle the regular grid graph, which I can’t really use since my levels have multiple floors which are stacked on top of each other.

Any chance we could get a variation of the procedural graph mover script that supports the Layered Grid Graph? I have A* Pro so I have the grid graph set up already. I’m sure I’m not the only one with a similar use case, given how much procedural generation is taking off in indie games and the code would help us heaps with our little dungeons!

For some reason this is marked as answered but I don’t see anything?