Hey guys,
I am working on a 3D game with procedural dungeon design. This means that I have predefined rooms and intersections or connections. On startup the level is randomly generated then and the rooms and intersections are created.
How is it possible to implement pathfinding in this scenario. The scene is mosly static. And i could bake a grid graph for every room beforehand. The only thing that has to be possible is to move the prescanned graph to the place where the related room was spawned.
There is no need of connection two rooms with grids, so every room has its own AI units.
Hope you understand my issue.
Best regards,
T_Schm