Problem with StartMultiTargetPath when start point is off grid

I have a particular problem with the MultiTargetPath when you are currently located off the grid it fails to find the closest node and generate a path. This is the log warning it gives:

“Could not find start node for multi target path”

My character is located at the “Red” position and trying to get to the “Orange” position. Does anyone have any suggestions or ways to get around this?



Try to increase the Max Nearest Node distance in A* Inspector -> Settings.

This fixed it! Thanks Aron!