Hello!
In editor play mode all works great.
But when i build standalone PC (il2cpp, Unity 2018.3.12)
it stop works with errors like this:
InvalidOperationException: Trying to initialize an already initialized object. Pathfinding.RecastGraph
at Pathfinding.RichFunnel.Initialize (Pathfinding.RichPath path, Pathfinding.NavmeshBase graph) [0x00000] in <00000000000000000000000000000000>:0
at Pathfinding.RichPath.Initialize (Pathfinding.Seeker seeker, Pathfinding.Path path, System.Boolean mergePartEndpoints, System.Boolean simplificationMode) [0x00000] in <00000000000000000000000000000000>:0
at Pathfinding.RichAI.OnPathComplete (Pathfinding.Path p) [0x00000] in <00000000000000000000000000000000>:0
at Pathfinding.Seeker.OnPathComplete (Pathfinding.Path p, System.Boolean runModifiers, System.Boolean sendCallbacks) [0x00000] in <00000000000000000000000000000000>:0
at Pathfinding.Seeker.OnPathComplete (Pathfinding.Path path) [0x00000] in <00000000000000000000000000000000>:0
at Pathfinding.PathReturnQueue.ReturnPaths (System.Boolean timeSlice) [0x00000] in <00000000000000000000000000000000>:0
Another error:
NullReferenceException: Object reference not set to an instance of an object.
at Pathfinding.Util.ObjectPool`1[T].Release (T& obj) [0x00000] in <00000000000000000000000000000000>:0
at Pathfinding.NavmeshBase.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
at Pathfinding.AstarData.ClearGraphs () [0x00000] in <00000000000000000000000000000000>:0
at AstarPath.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
Also sometimes after start it works for 1 path (few creatures calculates path and normally follow path, but after completion path errors appears)
Any suggestion?