Possible to create drops from ledges?

Hi there!

I’m using a recast graph in a 3D environment and 'm having my agent follow the player, but when the player jumps down to the floor below from a ledge, the agent goes around the long way to find a proper path down.

I get why this is the default behavior but I’m wondering, if both the upper and lower floors have a walkable graph on them, is there any way to have the agent drop down from the ledge as it follows the player?

I thought about making an invisible path that was walkable for the ledges but then the agent would be able to walk up them too and I want a sort of one way path.


There is nothing built-in for this. However there is a user-created tool which might help you out: Automatic nodelink placer tool - #6 by ToastyStoemp

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