Hi there, I’ve started re-implementing our game’s navigation using the plugin, so expect more and more questions soon
I am currently using 4.3.39 to benefit from the Burst compilation.
I am generating several graphs from code. When I call AstarPath.active.data.ClearGraphs()
to make sure there are not graphs in the scene, and then try to add a new graph using AstarPath.active.data.AddGraph(typeof(GridGraph)) as GridGraph;
, I am getting a null reference exception. This is due to line 346 in AstarData.cs:
void ClearGraphsInternal () {
if (graphs == null) return;
for (int i = 0; i < graphs.Length; i++) {
if (graphs[i] != null) {
((IGraphInternals)graphs[i]).OnDestroy();
graphs[i].active = null;
}
}
**graphs = null;**
UpdateShortcuts();
}
(in bold above).
I think the line should be changed to graphs = new NavGraph[0];
to match the initialization, no?