Whenever I select my game object which contains my A* scripts and a single (empty) custom script, unity starts to get incredibly laggy and gets stuck in this sort of buffering loop, where I can’t do anything until Unity eventually becomes entirely unresponsive.
I took a screenshot to help visualize it.
I imagine it has something to do this the AIDestinationSetter script as that’s where the loop seems to appear inside the inspector.
Deleting the prefab and recreating it seems to have resolved the issue.
I’m using the A* Unity Asset package, 4.2.15