Possible bug in Example3_Recast_Navmesh1?

I just updated to pro version I love it so far, but there might be a bug in the 1st recast example scene

here’s what happened: The spiderbot tries to cross the bridge but repaths as it crosses. The new path starts under the bridge and repeats to the same target position across the bridge. Essentially the bot is trying to cross the bridge, jumping off half way, and repeating.

I checked to see if the navmesh connected to the floor under the bridge, but it doesn’t look that way. I’m sure tweaking the A* inspector might fix it, but I just wanted to bring it to peoples’ attention since it’s in the default example scene.


Fixed it by turning off Nearest node queries in XZ space. Guess it defaults true for that example. My bad.