Porting older A* version to Windows Store

Hey there.
I am currently in charge of porting a game we develop to Unified Windows Platform (Windows Store Apps SDK 10). We are using an old (3.2.5.1) pro version of the plugin and, due to the API mismatch beetween Mono .NET 3.5 and .NET Core 5 in JsonFX and DotNetZip(Ionic) dlls, the project crashes with linking errors. I am aware, that in the newer versions of the A* the support for the Windows Store has been added (by simply removing json serialization and zipping with appropriate defines), but this won’t work for us because the project is simply too big and the transition would consume a huge ammount of time. So my question are:
Is there a possibility to get my hands on source files for the jsonFx and Ionic dlls, which the author used in the A*, in hope for a succesfull WinRT porting? (How much they differ from the original versions?)
If not, what is the best approach to this matter?

With Regards,
Nemo.

Hi

Sure, here they are: https://bitbucket.org/TowerOfBricks/jsonfx-for-unity3d-git/commits/all
https://github.com/HalfVoxel/DotNetZip

I did not have much luck in porting them unfortunately, but you can try if you want.

Best regards,
Aron Granberg

Thanks for the quick response.
I eventually used another jsonFX library, that I have ported earlier for another dll and changed the references in A* script files. As for the DotNETZip, because it was used only in JsonSerializer.cs, I have replaced it with ZipArchive which is natively supported. It was the perfect solution when considering time and potential bugs that may occured when porting the tools to WinRT.

Thanks nonethless,
NEMO.