Planes not drawn in game view and bad performance

Hello, I was trying to draw 60000 planes using a job in Unity 6 Preview, HDRP.
However, the planes are only shown in the editor scene view, not in-game.

Additionally, the performance hit is massive and comparable to my previous technique using managed code (UnityEngine.Graphics.DrawMeshInstanced).

Please let me know if there is anything wrong with my code. Thanks.

...
 unsafe
            {
                fixed (Pathing.Node* nodesPtr = Pathing.Nodes)
                {
                    var builder = DrawingManager.GetBuilder(true);
                    var job = new DrawingJob
                    {
                        Builder = builder,
                        Nodes = nodesPtr,
                        NodesLen = Pathing.Nodes.Length,
                        ActualNodeScale = Pathing.ActualNodeScale,
                        DebugViewHeight = DeveloperUiBehaviour.DebugViewHeight,
                    }.Schedule();
                    builder.DisposeAfter(job);
                    job.Complete();
                }
            }
...

 [BurstCompile]
        unsafe struct DrawingJob : IJob
        {
            [NativeDisableUnsafePtrRestriction] public Pathing.Node* Nodes;
            public int NodesLen;
            public float ActualNodeScale;
            public float DebugViewHeight;

            public CommandBuilder Builder;

            public void Execute()
            {
                Builder.PushColor(Color.white);

                for (int i = 0; i < NodesLen; i++)
                {
                    var node = Nodes[i];
                    if (node.IsHardObstacle)
                    {
                        continue;
                    }

                    TransformDataFromNode(node, out var position, out var rotation, out var scale);
                    Builder.SolidPlane(position, rotation, scale);
                }

                Builder.PopColor();

                Builder.PushColor(Color.red);
                for (int i = 0; i < NodesLen; i++)
                {
                    var node = Nodes[i];
                    if (!node.IsHardObstacle)
                    {
                        continue;
                    }

                    TransformDataFromNode(node, out var position, out var rotation, out var scale);
                    Builder.SolidPlane(position, rotation, scale);
                }

                Builder.PopColor();
            }