Both were within acceptable range on 6000.0.61f1 with the same scene and same agent count. The only package relevant to A* that changed in this upgrade is com.unity.burst 1.8.25 → 1.8.28.
Questions
Any known issues with AIPath + CharacterController between Unity 6000.0.61 and 6000.0.70?
I don’t see anything in 5.4.6 that I think would be related. What level of performance degradation are you seeing and with how many units? Does 20+ mean 100s or just maybe 30?
If you’re in a situation where you’re able to, I’d also try downgrading Burst unless 1.8.28 is a dependency for something in 6000.0.70f1
Performance dropped from 56 FPS down to 8 FPS after the upgrade — same scene, same agent count
We tried downgrading Burst back to 1.8.25 but the performance issue persists.
Since the only remaining change is the Unity editor itself (6000.0.61f1 → 6000.0.70f1), we suspect this may be a regression in CharacterController or Physics at the engine level between these two versions.
Yeah I’m not seeing this on my end at all- the only difference is that I’m on 5.4.6, but I don’t even see anything in the patch notes that would suggest this would’ve been different. That’s a rather extreme loss of performance though. Can you send a sample of this or a repro of it?
Thank you for the response! After further investigation, we found it wasn’t an A* issue — the regression was caused by a change in Unity’s physics processing after the upgrade. Adding a kinematic Rigidbody to our trigger colliders resolved it.