How well does your asset work on mobile? Will I have any issues building something like Kingdom Rush or Field Runners style game?
Have you added support for Pool Managers yet? Specifically want to use with Path-O-Logic Games Pool Manager.
Is local avoidance not included anymore? I see in the feature list it isn’t but then it says multi-threading local avoidance is? I assume this is how I would avoid enemies walking over each other when traveling to destination.
It works fine on mobile. Of course it depends on how many characters you will have and the size of the graph, but generally it is not a very large problem.
You can use path pooling: http://arongranberg.com/astar/docs/pooling.php
The included AI scripts already use it. How you implement pooling of characters is completely up to you, it isn’t something the A* Pathfinding Project affects to any large extent.
Local avoidance is not included anymore, however you can use a third party local avoidance system (e.g UnitySteer).