Using version 4.3.39 Pro in Unity 2020.2.1f
So I have a few layers that I am hoping to use as penalty indicators rather than obstacles and when I came across the Per Layer Modification options I was pretty happy.
That said, when I set the per layer modification things, it still just marks the nodes as unwalkable rather than tagging them and if I turn off the Obstacle Layer Mask it seems to do nothing even if it set the per-layer option to set them as unwalkable.
So what am I missing here or is this just not working at present?
Some Example Screenshots With Explanations:
Obstacle layer set to NPCCollision. In the above case, the nodes that have colliders are marked unwalkable, rather than being tagged which is what I would expect.
So I’m just not sure if some additional setup is required or if this isn’t yet operational or what I’m missing, but any guidance would be greatly appreciated.