How can I apply movement penalties to different layers on my terrain? I’m Feeling very stuck so any examples would be greatly appreciated.
More Context:
My 2 terrain layers are grass and mud. The seeker should prefer to walk on the grass but still have the option to walk on mud. At runtime the user will be able to update the layers.
I am using a ‘Grid Map’ which seems like the best option to use here.
Adding my Terrain’s SplatAlpha map to the ‘Penalty Modification - Use Texture’ did not seem to help.
Again, any direction would be greatly appreciated!