Paths Don't Respect Navmesh Cutting

We recently installed the beta and moved from a grid graph to a recast graph. We update blockages at runtime, which worked fine on the grid graph using the graph update object. However using the navmesh cut script, we don’t see the paths respecting the cut navmesh. The path draws straight across the hole in the mesh (which is being properly generated it appears).

Do you have any ideas of what we might be missing? Thanks

[EDIT] Apparently this was being caused by a Raycast Modifier being on our AI. Not sure why this was the case, but removing it fixed the problem.

Hi

Unless you use Graph Raycasting on the Raycast Modifier, it won’t “see” the obstacle and will then simply cut through it.