After reloading the same game with the same grids and agents the Path nodes duplicate, every time the scene is reloaded they x2:
PS: Using 4.2.18 Pro
Could be because of my agent path management or it can be a plugin bug?
Thanks in advance
After reloading the same game with the same grids and agents the Path nodes duplicate, every time the scene is reloaded they x2:
PS: Using 4.2.18 Pro
Could be because of my agent path management or it can be a plugin bug?
Thanks in advance
Okay the problem was my agents had a reference to the Path and i was not clearing it when they were destroyed I implemente d this :
And the leak seems to be fixed. Any other suggestions to avoid stuff like this?
THanks!!