Pathingfinding to activate in certain area?

How would i make it where path finding only turns on when the player gets a certain distance from the AI?

Hey,

The simplest way would be just disabling your movement script (AIPath, RichAi, or AiLerp).
Use another script to manage it being enabled or disabled.

If you want to make it real fancy you could look into https://docs.unity3d.com/Manual/CullingGroupAPI.html they’re like LOD’s but for code.