So far I’ve only seen tutorials on setting up the pathfinding on flat surfaces, which is way too convenient. I have a hilly terrain and my ai won’t navigate because the graphs either change from green to red when I try to update the graph or some nodes seem to be missing. I adjusted the max climb settings but nothing works. How can I create a graph for uneven terrain and what is the best graph type to use for that? Thanks
Hi
A grid graph should work fine.
There is an example scene called “Terrain” which shows how you set it up on terrain (relatively uneven).
I would have to see some screenshots if you want help with a more specific problem.