So I am trying to use A* for my enemy AI but it is not working at all. I successfully made a map and added a seeker to my AI but when I try to generate a path, it seems to completely disregard the un-walkable area. As you can see in my screenshot, the platforms are designated as un-walkable area but when the AI is making a path, it just draws a straight line right through this area. Please advise, what am I doing wrong? Thanks in advance.
You seem to have rotated the graph 90 degrees. Consider changing the Max Climb value or at least the Max Climb Axis in the grid graph settings.
Right now, all those coloured lines you see are different areas in the graph. Meaning in this case that a unit can travel horizontally (as seen in the image), but not vertically.
Change Seeker -> Start End Modifier -> End Point to ClosestOnNode instead of Original (or download the beta, if possible, it is the default setting there).