Path that should not be walkable for enemies, are walkable

I use a Recast Graph with AIPath and have the problem that my enemies run through gaps that are way too small for them to be able to walk through. I added some Screenshots of my Settings. I don’t really get why it is now working, I tried a lot of changing character radius’ and so on. The walls you see in the screenshots are NavmeshCuts.


ExampleEnemy2

Hi

A navmesh represents every single point that is valid for the center of the character to be at. In other words the navmesh is assumed to already be shrunk by the agent’s radius.
In your case it looks like you have some navmesh cuts that are too small. You should extend them by approximately the agent’s radius. In the future I am also planning to add a simple toggle to automatically extend the navmesh cuts’ sizes by the agent radius set in the recast graph settings.