I’m trying to detect when a path is invalid. In this example:
I have a seeker at the sphere’s position and it should go to the cube. As you can see, it can’t get past the barrier that I’ve created, and it just stops there. But the Path’s CompleteState is set to Complete. I would have expected to it to be set to Partial or at least Error.
What is the proper way to detect that the destination point could not be reached?
Thank you.