Hi.
I need to add a solution to allow units to path find to the player when he moves across parts that are only connected via NodeLink. The scenario is a special escalator that the player can traverse, but is not part of the navmesh. The escalator is connected on both ends via a NodeLink.
While the AI is following the player, I need each path query to return the end point of the link, so that it appears to be following him even though there is no nav mesh to which I can make exact queries.
The reason is that the escalator can only be traversed in one direction, hence the link is necessary to create a one-way connection.
How can this be achieved?