Path calculated, waypoint updates, but no movement

Just started using this today. I got it working earlier with the AI Path movement script, but it is not fit for use since this is for a top-down 2D game using Tilemap. So I tried using the movement script from the “Writing a movement script” guide and it worked pretty much exactly how I needed it to.

However, after I modified it a bit so I could do Click to Move, neither the script from the guide or AI Path works at all. They have the same problem. The gizmos show and updates the path exactly as it should, the debug logs are showing the nodes are calculated and path completed. Yet the game object with AI attach wouldn’t move. Also, the Path complete messages would keep going beyond the number of waypoints needed for the path.

Hi

AIPath will work well for a 2D top down game. For example take a look at the example scene called ‘RVO 2D’ (that scene is only available in the pro version though).

It’s hard to say what exactly is going wrong though as you say you have modified it. I know the script in the get started tutorial works in 2D (when you make the 2 changes in it indicated by comments for 2D to work).