Path calculated is not being used

  • A* version: [5.2.5]
  • Unity version: [6000.0.33f1]

I’m calculating the path with the “BlockerPathTest” script in the Utilities for turn-based games Section as its perfect for my game. Tha path is calculating with no problem but I’ve been struggling on how to use that exact same path to move the object. I tried calculating the path with the seeker component and attaching an AIPath script, the path is being calculated correctly but the movement script does not recieve the path.

Hi

To send a path to an agent, use ai.SetPath.

See Searching for paths - A* Pathfinding Project