Hello,
I’m pretty new to this and I’m currently writing a set of scripts (actions) for an FSM system called Playmaker. I’m having some problems though. I spawn towers and onStart update the scene graph with:
AstarPath.active.UpdateGraphs(go.collider.bounds);
What do I need to do to revert this once the tower is destroyed? Without recalculating the entire graph? It’s not like I have a GUO which I can quickly revert back to normal, do I?
Best,
kiriri