When using onTraverseOffMeshLink is it possible to check if we are starting at the Start or End of the NodeLink2?
Extra question: Any tips on translating RichAi movement into input for a character controller?
When using onTraverseOffMeshLink is it possible to check if we are starting at the Start or End of the NodeLink2?
Extra question: Any tips on translating RichAi movement into input for a character controller?
Hi
Yes. You can check the RichSpecial.reverse bool (I really should document it though).
IEnumerator TraverseOffMeshLink (RichSpecial link) {
if (link.reverse) {
// We are going in the reverse direction
}
}