I deleted the network transform from my prefabs and gave the character’s destination with the syncvar destination value.
Character movements are processed by clients, but sometimes when there are FPS problems or other situations, synchronization problems occur. The position of the NPCs on the server is different from the position on the client. I don’t want to use network transform (movements are not smooth). How can I find a solution?
Syncvar = Syncronizating destination value to all players
and i am using Mirror Networking
I am using Ailerp and 2d project