Obtaining somewhat different paths


We have a large load of NPCs traversing our level and going to different interaction points. Since the number of points is limited, we have a problem with paths being very congested, as they usually will converge and become quite identical, causing everyone to walk in a line.

How can I produce more variety in the paths generated, even if they are from the same origin to the same destination?


You can try using the Alternative Path Modifier. You may need to experiment with the settings a bit and increase the penalty a lot.

Also you can try out using some kind of local avoidance.