hi there
thanks for your good product…
I tried everything and I found that objects with seeker can’t be as obstacles, I mean I need a way for enemies to know if another enemy is on their path so its an obstacle… how can I do that , is there a setting?
thanks
Hi
So what you want is that enemies should find paths around other enemies?
This is not supported (ok, it is possible, but with some smart coding, but not out of the box) for the reason that such a path, while one might think it is very good, it actually is not. Other agents move, so the path would get invalidated VERY quickly, and this would lead to jerky and unnatural movement by the agent. It is better handled by local avoidance techniques, for example the one included in the pro version, or other solutions such as UnitySteer (force based solution made by the unity community, free I believe).
If you have a turn based environment, it is possible to mark agents as obstacles when standing still, and remove themselves as obstacles when they should find a path.
hi Mr Aron.
thanks for your good and complete answer yes… I’m working on an action adventure project and can’t implement it turn based but I have a solution for this but it has bad time, i’m working on it and when completed and optimized i can share with you and if you liked it you can use it on your project , because your pathfinding solution helped me a lot thanks again