Hi all, just picked up A* Pro last week, so this may be a newb question, but is there a way to have an obstacle be a valid target. What I mean by this is that I am able to set an Obstacle as a target, but when my traveler reaches the [Obstacle target] it does not register as destination reached.
So here’s the example scenario
Goto Target 1 → once reached → Goto Target 2. (Works great)
Goto Target 1 (Now on obstacle layer) → once reached → Goto Target 2. (Does not fire off the destination reached and does not set destination to Target 2)
I’m working on a little settles like game where the obstacles like buildings and trees often need to be targeted in order to enter a building or chop down a tree.
Anyhelp would be appreciated, maybe I’m thinking about it wrong.
PS: Using physics colliders instead of obstacles layers does work but my traveler will walk into things and slide around them. Thats why I would prefer to use obstacles.