Normal axis on Circles/arcs or zy plane

  • ALINE version:1.7.9
  • Unity version: 2023.34f1
  • Render pipeline: URP

Hey, I am wondering why there is no zy plane for drawing a circle ? I am working on gizmos for a runtime editor and try to replicate the “rotation” gizmo from unity with a circle getting filled in the direction of the rotation. xz and xy axis are easy thanks to the mentioned draw commands, however rotating a circle in the zy plane seems not possible?
I have already tried it with SolidArcs but I am honestly bad at math and they’re also capped at 180° which makes that a bit more complicated having to at least make 2 SolidArcs where one takes over at > 180°.
It would be really cool to be able to set the normal plane for the circle while also being able to change the start and end angles-