Node link traversal detection

Hi, I’m working on a top-down game and I’m trying to make enemies jump between isolated grid graph areas. I figured out how to connect these areas with NodeLink2 and I found some old posts back from 2015, saying that detecting this link is a bit tricky if you’re not using Rich. So I just wanted to ask if something has changed since then and if there is some common practice for link traversal detection now.


Sorry :frowning:
I’ve done several iterations on redesigning the whole link system, but I wasn’t satisfied with any of them :confused:

Where you able to figure anything out for this? I have the same issue and am wondering if you would mind sharing any solutions you’ve found, thanks!