Hi, I’m working on a top-down game and I’m trying to make enemies jump between isolated grid graph areas. I figured out how to connect these areas with NodeLink2 and I found some old posts back from 2015, saying that detecting this link is a bit tricky if you’re not using Rich. So I just wanted to ask if something has changed since then and if there is some common practice for link traversal detection now.
I’ve done several iterations on redesigning the whole link system, but I wasn’t satisfied with any of them
Where you able to figure anything out for this? I have the same issue and am wondering if you would mind sharing any solutions you’ve found, thanks!