Nested GraphUpdateScenes

I’m evaluating a possibility of creating nested areas on graph like shown here:
So far I haven’t been able to break it, but I have a question whether it is supported or not. My biggest concern is if tag applying order is random and can I encounter a problem with the inner area tag overwritten with the outer one.


The order is deterministic, but not easy to control. It is tied to the order in which unity loads the objects.
You could call the GraphUpdateScene.Apply method manually in the desired order if you want to control the order.