NavMeshGraph not working for quad based mesh

I’m trying to get a NavMeshGraph to work. I basically created a pathway of quads and then exported it out of Unity into one object and brought it back in as a single mesh. I then followed the tutorial but when I hit scan nothing happens. If I execute the script I get errors saying “couldn’t find a close node to the starting point.” Anyone know what I’m doing wrong here? The tutorial kind of made it seem like it would be hard to screw this up…yet here I am.

Screenshot?

Screen shot here:

Or Here

I cannot see the graph in the scene view. Is it possible that you need to scale it up?

Ah, I didn’t understand what you meant by you couldn’t see the graph. I didn’t realize the grid would spawn at vector zero so it was way out of my visual area of where the gameobject actually was. Now I see it. And it really was as easy as the tutorial made it sound. Thanks.