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NavMeshCut's Cut Poly Work Item Slow


I use NavMeshCuts to surround some movable furniture. Across an entire level there are quite a few, but luckily, they rarely move. Despite this, they still seem to be consuming about a fourth of each frame:

Here is an example of a NavMeshCut attached to a large filing cabinet:

Are they constantly cutting like it appears? How can I prevent this?



If the cuts don’t move they shouldn’t be triggering a navmesh update. Are you sure they are all stationary?

You were right, turns out. Literally the very last piece of furniture, at the very bottom of the hierarchy, was the culprit. It had fallen through the floor, falling for eternity…


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